ACTIVE DEVELOPMENT

DreamLoop

Warp time, flip gravity, escape the loop.

PROJECT OVERVIEW

In DreamLoop, every room behaves like a sleeping brain's dream. Objects are interactive, but they don't follow conventional logic. To escape each room, your player must reach the exit door after setting the correct puzzle states in the environment.

CORE MECHANICS

⏰ Time Warping

Tap the clock to advance the time. Some doors only unlock at sunrise, while other entities only wake up at midnight.

🔄 Gravity Shifting

Flip gravity upside down or sideways. Walk on the ceiling to drop boxes onto button triggers on the floor.

💡 Light & Shadows

Toggle the lamp to reveal hidden symbols written in invisible glowing ink, or to bypass light-sensitive cameras.

💻 PC Rule Hacking

Access the in-room computer terminal to modify variables of the room directly (e.g. increase player jump height).

GRAVITY SHIFT SYSTEM

In DreamLoop, gravity isn't just an up-and-down force. Players can trigger gravity events that rotate the entire environment by 90 or 180 degrees. The custom gravity scripts in Unity handle vector redirection, ensuring the player controller slides along ceilings or walks up vertical panels smoothly.

PUZZLE ARCHITECTURE

Each puzzle room is built on state dependencies. Every interaction (turning off a light, turning a clock dial) mutates local state. The exit door only unlocks when the room states match the targets. Level designer Metehan utilizes Unity ScriptableObjects to design these dependencies without hardcoding scripts.

FLAGSHIP PROJECT

ENGINE Unity 6 (2D)
PLATFORM Mobile (Landscape)
CONTROLS Buttons + Direct Touch

DEVELOPMENT ROADMAP & PLANS

We are actively developing the 10-level alpha build. The gameplay mechanics and core state variables are fully integrated. Next milestones are final pixel-art asset production, retro sound synthesis, and finalizing the touchscreen feedback systems.

PROTOTYPE ARCHITECTURE SCREENSHOTS

07:00 AM
LEVEL 01: THE SUNRISE LOOP Warp clock to 07:00 AM to unlock exit door.
LEVEL 05: GRAVITY CONVERSION Walk on the ceiling to drop boxes onto trigger pads.