DREAMLOOP LOGS

DreamLoop Development Log

Follow our updates on puzzle state design, character controller adjustments, touchscreen inputs, and graphics pipelines in Unity.

GAMEPLAY CODE June 2, 2026 • Sami Uysal

DreamLoop Devlog #1: Gravity Shifting & Mobile Controls in Unity 6

Implementing responsive movement on touchscreens without sacrificing tactile platforming. We detail our PlayerController2D setup and DirectionButton listeners.

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INTERACTION CODE May 28, 2026 • Sami Uysal

DreamLoop Devlog #2: Tap-Based Interaction & Distance Validations

Building an extensible Raycast interaction system with distance validation checks. Players tap objects to trigger events.

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SYSTEMS CODE May 20, 2026 • Kerem Gökçalık

DreamLoop Devlog #3: ScriptableObject Level Rule Architecture

Designing an extensible PuzzleStateManager that allows modular room dependencies using ScriptableObjects.

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PHYSICS FIXES May 12, 2026 • Sami Uysal

DreamLoop Devlog #4: Solving Wall-Friction & Corner Collisions

Solving wall friction sticking issues, corners collision jitter, and setting up one-way pass-through platform mechanics in Unity.

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