DreamLoop Devlog #1: Gravity Shifting & Mobile Controls in Unity 6
Implementing responsive movement on touchscreens without sacrificing tactile platforming. We detail our PlayerController2D setup and DirectionButton listeners.
READ DEVELOPMENT NOTESFollow our updates on puzzle state design, character controller adjustments, touchscreen inputs, and graphics pipelines in Unity.
Implementing responsive movement on touchscreens without sacrificing tactile platforming. We detail our PlayerController2D setup and DirectionButton listeners.
READ DEVELOPMENT NOTESBuilding an extensible Raycast interaction system with distance validation checks. Players tap objects to trigger events.
READ DEVELOPMENT NOTESDesigning an extensible PuzzleStateManager that allows modular room dependencies using ScriptableObjects.
READ DEVELOPMENT NOTESSolving wall friction sticking issues, corners collision jitter, and setting up one-way pass-through platform mechanics in Unity.
READ DEVELOPMENT NOTES