DreamLoop Devlog #4: Solving Wall-Friction & Corner Collisions
Solving wall friction sticking issues, corners collision jitter, and setting up one-way pass-through platform mechanics in Unity.
We are Booi Games. A team of four developers building unique games in Unity. We focus on creative mechanics, deep experimentation, and engaging gameplay. Starting with mobile puzzle games, we design our systems to scale to PC, console, and beyond.
FLAGSHIP PROJECT Step into a surreal room loop where logic is broken and your expectations fail. Manipulate the clock to warp time, flip gravity to walk on walls, turn off the lights to access hidden dimensions, and find the escape door.
CONCEPT PHASE We are currently drafting concepts for our next title, which we plan to develop for multiple platforms including PC and console. Ideas range from immersive strategy systems to co-op action mechanics.
Follow our daily progress as we design mechanics, solve logic problems, and build our games. Check out game-specific pages for full developer logs.
Solving wall friction sticking issues, corners collision jitter, and setting up one-way pass-through platform mechanics in Unity.
Designing an extensible PuzzleStateManager that allows modular room dependencies using ScriptableObjects.
We started as four friends who wanted to make games that feel satisfying and creative. No generic clone games, no predatory monetization. Just smart, tactile mechanics and fun.
Builds character controller systems, movement mechanics, and interactive object systems in Unity.
Designs state managers, level triggers, and UI interactions.
Creates the visual identity, shaders, hand-drawn sprites, and retro SFX.
Architects mind-bending escape puzzles and controls level progression.
We believe games should challenge your logic and surprise you with unique mechanics. We focus on creating clever puzzles that react organically to your choices. Everything we build starts with a core question: how can we make the player think and smile?
For business inquiries, key requests, or playtest feedback, reach out to our team. We work fully remotely from different cities across Turkey.